Incarceration & Punishment

Sentences:

The principle of balance that is key to the nature of the god Pwyll is most evident in criminal sentencing.  Punishments must be commensurate with crimes, neither more nor less.  It is highly desired to “make whole” the victims of crimes, so where possible, restitution is generally imposed, with or without accompanying punitive incarceration.  Convicts are believed to owe a debt to both society and their victims, which they pay by loss of liberty and by labor to pay off the court-decreed value of whatever it was they took or destroyed (where such value can be applied).

There is no death penalty in Aeldreth, but some prisoners are still executed on very rare occasions.  This is because, while no court or other authority may order an execution, they can sentence extreme violent offenders to life imprisonment without the possibility of parole.  If such a convict would rather die than spend what could amount to centuries in prison, they are allowed to request death, either by their own hand or the hand of a volunteer, in a form of assisted suicide.  They may make such request at any time.

Prisons:

Aeldrethian prisons vary greatly from place to place, but it would be hard to claim any of them are pleasant.  The point of prison is to separate the prisoner from society and keep them that way for the duration of their sentence.  Most prisons are, therefore, heavily fortified fortresses of varying kinds.  Inside, prisoners can have private or shared cells and may move about, work, exercise, etc.  But the buildings are generally physically uncomfortable, dark, isolated, and saturated with an atmosphere of every negative emotion imaginable, and every detail of the prisoners’ days and nights is controlled by the jailers and wardens, leading to a place that, indeed, some would rather die than live in.

Artist's rendition of the Fortress of Runes, central prison of the Grand Navigators

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