Guilds

The Guilds of Aeldreth are professional organizations charged with regulating and supporting major trades and professions.  They may be thought of as analogous to such groups as the American Bar Association, the American Medical Association, the Royal Institute of Architects, the Institute of Industrial Engineers, the International Association of Innkeepers, etc.

The Guilds are global organizations that maintain standards and facilitate communication among member professionals world-wide.  They usually have a home office, plus regional chapter offices.  Depending on the profession, they can wield a great deal of power and political influence.

This page will list important Guilds and will be updated from time to time.
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Guild of Wizards and Magi: Licenses wizards; regulates training and the apprenticeship system; accredits schools; maintains libraries and museums; tests skills, grants quests, and issues ranks and titles; assists with job placement and references; exerts disciplinary action where necessary, lobbies government on behalf of magic professionals.
Patron deities:  Scatha and Myrddin.
Headquarters:  The Citadel of the Guild of Wizards and Magi, a magical stronghold located at the summit of Mount Isolla in central Raurugia.  It looks a bit like this:

Neuschwanstein_Castle_LOC_print

Neuschwanstein Castle, Library of Congress print, Wikimedia Commons

Neuschwanstein_castle

Neuschwanstein Castle, arial view, Wikimedia Commons

Guild of Navigators and Mariners: Oversees training, rankings, and titles in naval and merchant marine fields; regulates the apprenticeship system; maintains libraries and museums; tests skills, grants quests, and issues ranks and titles; publishes The Maritime Registry of ships, owners and captains; publishes maps and charts; finances research and exploratory expeditions; lobbies government on behalf of naval and commercial interests.
Patron deity:  Manawydden.

Guild of Law: Licenses attorneys; regulates training and the apprenticeship system; accredits schools; elevates attorneys to judgeships; regulates civil, criminal, and military courts; maintains libraries and museums; tests skills, grants quests, and issues ranks and titles; publishes The Law Diary as well as numerous professional education materials; exerts disciplinary action were necessary; oversees elections and governmental review boards where necessary; assists with job placement.  The Guild of Law is barred from lobbying or political action, though individual members may do as they please.
Patron deity: Pwyll.

Thieves Guild: Shadowy organization that coordinates traffic of stolen goods; offers communication among professional criminals; tests skills, grants quests, and issues ranks and titles.
Patron Deity:  Pwyll.

Assassins Guild: Even more shadowy group that organizes professional killers, mercenaries, and spies; offers communication among members; tests skills, grants quests, and issues ranks and titles.
Patron deity:  Pwyll.

 

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